Searched refs:SetLutIsAbs (Results 1 – 3 of 3) sorted by relevance
127 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()143 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()159 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()175 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()191 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()207 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
688 …GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler(… in ActivateFragmentLight()
253 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() function