Home
last modified time | relevance | path

Searched refs:SetLutIsAbs (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp127 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
143 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
159 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
175 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
191 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
207 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
Dgfx_RenderContext.cpp688 …GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler(… in ActivateFragmentLight()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_GraphicsDevice.h253 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() function