Searched refs:SetLutInput (Results 1 – 3 of 3) sorted by relevance
128 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RR, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()144 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RG, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()160 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()176 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()192 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()208 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
689 …GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetInput() … in ActivateFragmentLight()
278 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput() function