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Searched refs:SetId (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_WaveSoundHandle.h523 void SetId( u32 id ) in SetId() function
525 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_SoundHandle.h585 void SetId( u32 id ) in SetId() function
587 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_StreamSoundHandle.h616 void SetId( u32 id ) in SetId() function
618 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_Task.h47 void SetId( u32 id ) { m_Id = id; } in SetId() function
Dsnd_SequenceSoundHandle.h970 void SetId( u32 id ) in SetId() function
972 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_BasicSound.h307 void SetId( u32 id );
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_BasicSound.cpp165 SetId( INVALID_ID ); in Finalize()
1065 void BasicSound::SetId( u32 id ) in SetId() function in nw::snd::internal::BasicSound
Dsnd_StreamSoundPlayer.cpp267 m_StreamHeaderLoadTask.SetId(reinterpret_cast<u32>(this)); in Prepare()
1695 task->SetId(reinterpret_cast<u32>(this)); in UpdateLoadingBlockIndex()
Dsnd_SoundArchivePlayer.cpp700 sound->SetId( soundId ); in AllocSound()