Searched refs:SetFrame (Results 1 – 18 of 18) sorted by relevance
72 void SetFrame(f32 frame) in SetFrame() function227 void SetFrame(f32 frame) in SetFrame() function229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()294 SetFrame(GetFrame() + m_StepFrame); in UpdateFrame()
69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()103 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()
297 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()332 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
205 animArray[m_AnimationNo]->SetFrame( m_AnimationFrame ); in SetupLayout()
259 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()293 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
403 s_FrameStatus.SetFrame( 0.f ); in SendPadMassage()
669 lightAnim->SetFrame(frame); in Exec()
174 void SetFrame(f32 frame) in SetFrame() function180 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()188 model->ParticleAnimFrameController().SetFrame(frame); in SetFrame()211 model->ParticleAnimFrameController().SetFrame(0.f); in Reset()559 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
111 void SetFrame( f32 frane ) in SetFrame() function
271 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()280 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
105 void SetFrame(f32 frame) in SetFrame() function
338 pAnimTrans->SetFrame(animFrame); in nnMain()
328 pAnimTrans->SetFrame(animFrame); in nnMain()
119 m_ParticleAnimFrameController.SetFrame(0); in Reset()
976 void SetFrame(float frame) in SetFrame() function978 m_AnimFrameController.SetFrame(frame); in SetFrame()1027 SetFrame(startFrame); in SetStartFrame()1046 SetFrame(endFrame); in SetEndFrame()
334 pAnimTrans[i]->SetFrame(animFrame[i]); in nnMain()
381 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()402 evaluator->SetFrame(0); in ResetParticle()
321 pAnimTrans->SetFrame(animFrame); in UpdateAnimationFrame()