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Searched refs:SetFlags (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h81 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() function
356 dst->SetFlags(VALID_SINGLE); in Override()
376 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
410 dst->SetFlags(VALID_SINGLE); in Override()
430 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
468 dst->SetFlags(VALID_SINGLE); in Override()
488 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
694 dst->SetFlags(VALID_SINGLE); in Override()
718 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShape.cpp144 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
150 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
297 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
303 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
Dgfx_ResFragmentShader.cpp213 fragmentLighting.SetFlags(flags); in CheckFragmentShader()
/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimBlend.cpp130 dst->SetFlags(dstFlags); in OverrideFloatVector()
234 dst->SetFlags(dstFlags); in Override()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h481 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() function
Dgfx_RenderQueue.h462 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp370 transform->SetFlags(originalFlags | f); in ApplyBakedFlags()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp214 resLookAtTargetViewUpdater.SetFlags( in BuildCameras()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h912 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
Dgfx_ResMaterial.h855 void SetFlags(u32 value) in SetFlags() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp667 (*mesh).SetFlags( in InvalidateRenderKeyCache()
Dgfx_AnimObject.cpp511 result->SetFlags(flags); in GetResult()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp404 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeleto… in BuildAnimModelTemplate()