Searched refs:SetCameraMatrix (Results 1 – 9 of 9) sorted by relevance
711 renderContext->SetCameraMatrix( s_LeftCamera ); in DemoScene()718 renderContext->SetCameraMatrix( s_RightCamera ); in DemoScene()
615 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()620 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
478 renderContext->SetCameraMatrix(camera); in RenderScene()586 renderContext->SetCameraMatrix(leftCamera); in RenderStereoScene()600 renderContext->SetCameraMatrix(rightCamera); in RenderStereoScene()
89 renderContext->SetCameraMatrix(shadowCamera); in Invoke()215 renderContext->SetCameraMatrix(m_LeftCamera); in Invoke()227 renderContext->SetCameraMatrix(m_RightCamera); in Invoke()
663 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()668 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
709 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()714 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
344 void SetCameraMatrix(Camera* camera, bool isForce = false);
304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() function in nw::gfx::RenderContext