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Searched refs:SetAnimObject (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h89 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_Camera.h289 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_AnimObject.h707 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
711 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
723 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
745 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
747 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
Dgfx_SkeletalModel.h310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
349 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator()
238 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
DGfxCtrl.cpp514 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp544 camera->SetAnimObject(animObject); in BindAnimationObject()
551 light->SetAnimObject(animObject); in BindAnimationObject()