Searched refs:SetAnimObject (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Light.h | 89 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 92 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_Camera.h | 289 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 292 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_AnimObject.h | 707 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 711 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 723 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 745 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 747 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
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| D | gfx_SkeletalModel.h | 310 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 319 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 349 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 195 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator() 238 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
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| D | GfxCtrl.cpp | 514 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 544 camera->SetAnimObject(animObject); in BindAnimationObject() 551 light->SetAnimObject(animObject); in BindAnimationObject()
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