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Searched refs:SequenceSoundInfo (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchive.h229 struct SequenceSoundInfo struct
251 SequenceSoundInfo() in SequenceSoundInfo() function
860 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const;
Dsnd_SoundArchiveFile.h258 struct SequenceSoundInfo;
276 const SequenceSoundInfo& GetSequenceSoundInfo() const;
316 struct SequenceSoundInfo struct
Dsnd_SoundArchiveFileReader.h109 SoundArchive::SequenceSoundInfo* info ) const;
Dsnd_SoundArchivePlayer.h485 const SoundArchive::SequenceSoundInfo* info,
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchiveFile.cpp600 const SoundArchiveFile::SequenceSoundInfo&
606 return *reinterpret_cast<const SequenceSoundInfo*>( in GetSequenceSoundInfo()
754 SoundArchiveFile::SequenceSoundInfo::GetBankIdTable() const in GetBankIdTable()
759 void SoundArchiveFile::SequenceSoundInfo::GetBankIds( u32* bankIds ) const in GetBankIds()
774 u32 SoundArchiveFile::SequenceSoundInfo::GetStartOffset() const in GetStartOffset()
784 u8 SoundArchiveFile::SequenceSoundInfo::GetChannelPriority() const in GetChannelPriority()
794 bool SoundArchiveFile::SequenceSoundInfo::IsReleasePriorityFix() const in IsReleasePriorityFix()
Dsnd_SoundArchiveFileReader.cpp363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
378 const SoundArchiveFile::SequenceSoundInfo& seqSoundInfo = soundInfo->GetSequenceSoundInfo(); in ReadSequenceSoundInfo()
Dsnd_SoundArchive.cpp149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
Dsnd_SoundDataManager.cpp273 SoundArchive::SequenceSoundInfo info; in LoadSequenceSound()
998 SoundArchive::SequenceSoundInfo info; in IsSequenceSoundDataLoaded()
Dsnd_HioSoundArchive.cpp208 SoundArchive::SequenceSoundInfo seqInfo; in LoadHeader()
Dsnd_SoundArchivePlayer.cpp956 SoundArchive::SequenceSoundInfo info; in detail_SetupSoundImpl()
1105 const SoundArchive::SequenceSoundInfo* info, in PrepareSeqImpl()
Dsnd_RomSoundArchive.cpp321 SoundArchive::SequenceSoundInfo seqInfo; in LoadHeader()