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Searched refs:SequenceSound (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SequenceSound.cpp31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SequenceSound,BasicSound);
46 SequenceSound::SequenceSound( in SequenceSound() function in nw::snd::internal::SequenceSound
54 void SequenceSound::Initialize() in Initialize()
78 void SequenceSound::Finalize() in Finalize()
112 void SequenceSound::Setup( in Setup()
147 void SequenceSound::Prepare( in Prepare()
182 void SequenceSound::Prepare( in Prepare()
209 void SequenceSound::NotifyLoadAsyncEndSeqData( in NotifyLoadAsyncEndSeqData()
215 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyLoadAsyncEndSeqData()
253 void SequenceSound::Skip( driver::SequenceSoundPlayer::OffsetType offsetType, int offset ) in Skip()
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Dsnd_SequenceSoundHandle.cpp42 internal::SequenceSound* sound = in SequenceSoundHandle()
43 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
Dsnd_SoundArchivePlayer.cpp853 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl()
860 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()
1103 internal::SequenceSound* sound, in PrepareSeqImpl()
1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SequenceSoundHandle.h522 return internal::SequenceSound::ReadGlobalVariable( varNo, var ); in ReadGlobalVariable()
576 internal::SequenceSound::WriteGlobalVariable( varNo, var ); in WriteGlobalVariable()
1038 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );
1041 internal::SequenceSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()
1044 const internal::SequenceSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()
1049 internal::SequenceSound* m_pSound;
Dsnd_SequenceSound.h45 class SequenceSound; variable
47 typedef SoundInstanceManager<SequenceSound, driver::SequenceSoundPlayer> SequenceSoundInstanceManag…
50 class SequenceSound : public BasicSound
85 SequenceSound( SequenceSoundInstanceManager& manager );
Dsnd_SoundArchivePlayer.h483 internal::SequenceSound* sound,