Searched refs:SequenceSound (Results 1 – 6 of 6) sorted by relevance
31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SequenceSound,BasicSound);46 SequenceSound::SequenceSound( in SequenceSound() function in nw::snd::internal::SequenceSound54 void SequenceSound::Initialize() in Initialize()78 void SequenceSound::Finalize() in Finalize()112 void SequenceSound::Setup( in Setup()147 void SequenceSound::Prepare( in Prepare()182 void SequenceSound::Prepare( in Prepare()209 void SequenceSound::NotifyLoadAsyncEndSeqData( in NotifyLoadAsyncEndSeqData()215 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyLoadAsyncEndSeqData()253 void SequenceSound::Skip( driver::SequenceSoundPlayer::OffsetType offsetType, int offset ) in Skip()[all …]
42 internal::SequenceSound* sound = in SequenceSoundHandle()43 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
853 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl()860 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()1103 internal::SequenceSound* sound, in PrepareSeqImpl()1284 … internal::SequenceSound* lowest = m_SequenceSoundInstanceManager.GetLowestPrioritySound(); in PrepareSeqImpl()
522 return internal::SequenceSound::ReadGlobalVariable( varNo, var ); in ReadGlobalVariable()576 internal::SequenceSound::WriteGlobalVariable( varNo, var ); in WriteGlobalVariable()1038 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );1041 internal::SequenceSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()1044 const internal::SequenceSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()1049 internal::SequenceSound* m_pSound;
45 class SequenceSound; variable47 typedef SoundInstanceManager<SequenceSound, driver::SequenceSoundPlayer> SequenceSoundInstanceManag…50 class SequenceSound : public BasicSound85 SequenceSound( SequenceSoundInstanceManager& manager );
483 internal::SequenceSound* sound,