| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneObject.h | 43 class SceneObject : public GfxObject 46 NW_DISALLOW_COPY_AND_ASSIGN(SceneObject); 81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() function 87 virtual ~SceneObject() {} in ~SceneObject()
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| D | gfx_SceneBuilder.h | 41 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder() 42 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder() 135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 147 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 164 SceneObject* BuildSceneObject(
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| D | gfx_SceneEnvironmentSetting.h | 36 class SceneEnvironmentSetting : public SceneObject 258 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
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| D | gfx_Skeleton.h | 42 class Skeleton : public SceneObject 417 SceneObject(allocator, resource), in Skeleton()
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| D | gfx_SceneNode.h | 40 class SceneNode : public SceneObject 518 : SceneObject(allocator, resObj), in SceneNode()
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| D | gfx_Material.h | 37 class Material : public SceneObject
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| D | gfx_ParticleShape.h | 41 class ParticleShape : public SceneObject
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 41 SceneObject* 51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject() 57 SceneObject* 67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree() 73 SceneObject* 85 SceneObject* object = 0; in BuildSceneObject() 355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren()
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| D | gfx_SceneObject.cpp | 40 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(SceneObject);
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| D | gfx_Skeleton.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Skeleton, SceneObject);
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| D | gfx_SceneNode.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneNode, SceneObject);
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| D | gfx_SceneEnvironmentSetting.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneEnvironmentSetting, SceneObject);
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| D | gfx_ParticleShape.cpp | 33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject); 649 : SceneObject(allocator, resObj), in ParticleShape()
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| D | gfx_Material.cpp | 40 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Material, SceneObject); 48 : SceneObject( in Material()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 358 static nw::gfx::SceneObject* FindObjectByName( in FindObjectByName() 364 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName() 473 nw::gfx::SceneObject* object, in BindAnimation() 559 nw::gfx::SceneObject* object, in BindAnimationBlender() 632 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName() 675 nw::gfx::SceneObject* object, 727 nw::gfx::SceneObject* object,
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 224 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 238 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
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| D | demo_Utility.cpp | 402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() 447 nw::gfx::SceneObject* object, in GetAnimGroup() 501 nw::gfx::SceneObject* object, in BindAnimationObject()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 121 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 392 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 250 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 102 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 573 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 320 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 313 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 386 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 336 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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