Searched refs:SceneNodeChildren (Results 1 – 4 of 4) sorted by relevance
187 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch()188 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch()288 SceneNodeChildren::iterator GetChildBegin() { return m_Children.begin(); } in GetChildBegin()291 SceneNodeChildren::const_iterator GetChildBegin() const { return m_Children.begin(); } in GetChildBegin()294 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd()297 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd()584 SceneNodeChildren m_Children;
38 typedef ut::Children<SceneNode, SceneNode, ut::ChildDetacher<SceneNode> > SceneNodeChildren; typedef
145 m_Children = SceneNodeChildren(NULL, NULL, 0, NULL); in CreateChildren()158 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()163 m_Children = SceneNodeChildren(NULL, allocator); in CreateChildren()
569 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()570 for (nw::gfx::SceneNodeChildren::iterator child = topNode->GetChildBegin(); in ResetParticle()