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Searched refs:SceneNodeArray (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h42 typedef ut::MoveArray<SceneNode*> SceneNodeArray; typedef
99 typedef SceneNodeArray SceneNodeArray; typedef
288 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin()
297 SceneNodeArray::const_iterator GetSceneNodesBegin() const in GetSceneNodesBegin()
306 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd()
315 SceneNodeArray::const_iterator GetSceneNodesEnd() const in GetSceneNodesEnd()
324 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes()
333 std::pair<SceneNodeArray::const_iterator, SceneNodeArray::const_iterator> GetSceneNodes() const in GetSceneNodes()
995 SceneNodeArray sceneNodes, in SceneContext()
1027 SceneNodeArray m_SceneNodes;
Dgfx_ParticleSceneUpdater.h45 typedef ut::MoveArray<SceneNode*> SceneNodeArray; typedef
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp33 SceneNodeArray sceneNodes(allocator); in Create()
50 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
Dgfx_SceneUpdater.cpp162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp437 nw::gfx::SceneNodeArray::iterator end = modelNode->GetChildEnd(); in UpdateScene()
438 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp194 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
195 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()