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Searched refs:SceneBuilder (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneBuilder.h32 class SceneBuilder
35 NW_DISALLOW_COPY_AND_ASSIGN(SceneBuilder);
39 SceneBuilder() in SceneBuilder() function
51 ~SceneBuilder() {} in ~SceneBuilder()
54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
61 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren()
71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()
77 NW_DEPRECATED_FUNCTION(SceneBuilder& MaterialBufferCount(int bufferCount)) in NW_DEPRECATED_FUNCTION()
92 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp42 SceneBuilder::CreateObject( in CreateObject()
58 SceneBuilder::CreateTree( in CreateTree()
74 SceneBuilder::BuildSceneObject( in BuildSceneObject()
338 SceneBuilder::BuildChildren( in BuildChildren()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp224 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
238 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
Ddemo_Utility.cpp402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp250 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp320 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp313 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp386 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp336 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp412 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp289 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp457 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp381 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp305 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp587 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp319 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp327 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp410 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp392 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp573 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp734 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp797 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()