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Searched refs:SKELETAL_ANIM_RESOURCE_FILES (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable
241 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable
248 s_ResAnim0 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
249 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable
292 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
305 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILES[] = variable
401 …* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_RESOURCE_FILES[0], &s_… in BuildAnimModelTemplate()