Searched refs:SCENE_NODE_COUNT (Results 1 – 11 of 11) sorted by relevance
70 const int SCENE_NODE_COUNT = 4; variable200 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
75 const int SCENE_NODE_COUNT = 4; variable251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
78 const int SCENE_NODE_COUNT = 4; variable338 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
74 const int SCENE_NODE_COUNT = 4; variable385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
78 const int SCENE_NODE_COUNT = 4; variable368 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
117 const int SCENE_NODE_COUNT = 16; variable270 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes()
84 const int SCENE_NODE_COUNT = 4; variable543 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
156 const int SCENE_NODE_COUNT = 7; variable315 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
77 const int SCENE_NODE_COUNT = 4; variable
81 const int SCENE_NODE_COUNT = 4; variable
75 const int SCENE_NODE_COUNT = 4; variable