| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 26 typedef Result (*SetupFunc)(ResLookupTable resLut); 31 static Result ResImageLut_Setup(ResLookupTable resLut); 32 static Result ResReferenceLut_Setup(ResLookupTable resLut); 47 static Result 50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() 59 static Result 62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() 88 Result 93 Result result = RESOURCE_RESULT_OK; in Setup() 140 Result [all …]
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| D | gfx_ResFragmentShader.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 47 Result 53 Result result = RESOURCE_RESULT_OK; in Setup() 60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 120 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 135 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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| D | gfx_ResLight.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 41 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup() 62 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
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| D | gfx_ResFog.cpp | 27 Result 32 Result result = RESOURCE_RESULT_OK; in Setup() 37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
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| D | gfx_ResShader.cpp | 29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 98 Result 105 Result result = RESOURCE_RESULT_OK; in Setup() 126 static Result 129 Result result = RESOURCE_RESULT_OK; in ResBinaryShader_Setup() 204 static Result 207 Result result = RESOURCE_RESULT_OK; in ResReferenceShader_Setup() 261 Result [all …]
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| D | gfx_ResMaterial.cpp | 26 static Result 30 Result 38 Result result = RESOURCE_RESULT_OK; in Setup() 98 Result 101 Result result = RESOURCE_RESULT_OK; in SetupTextures() 196 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators() 198 Result result = RESOURCE_RESULT_OK; in SetupTextureCoordinators() 294 Result 301 Result result = RESOURCE_RESULT_OK; in SetupShader() 326 result |= Result::MASK_FAIL_BIT; in SetupShader()
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| D | gfx_ResTextureMapper.cpp | 27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi… 32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 43 static Result SetupTexture( 94 static Result 101 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 135 static Result 410 Result 417 Result result = RESOURCE_RESULT_OK; in Setup() 608 static Result SetupTexture( in SetupTexture() [all …]
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| D | gfx_ResUtil.cpp | 26 Result 29 Result result = RESOURCE_RESULT_OK; in SetupReferenceLut() 41 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
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| D | gfx_ResModel.cpp | 34 Result 37 Result result = RESOURCE_RESULT_OK; in Setup()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 46 Result result = node->Initialize(allocator); in Create() 73 Result result = node->Initialize(allocator); in Create() 96 Result 99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() 125 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding() 136 Result 139 Result result = INITIALIZE_RESULT_OK; in CreateChildren() 154 result |= Result::MASK_FAIL_BIT; in CreateChildren() 170 Result 173 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() [all …]
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| D | gfx_Model.cpp | 57 Result result = node->Initialize(allocator); in Create() 70 Result 73 Result result = INITIALIZE_RESULT_OK; in Initialize() 224 Result 227 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups() 255 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups() 293 Result 296 Result result = INITIALIZE_RESULT_OK; in CreateMaterials() 311 result |= Result::MASK_FAIL_BIT; in CreateMaterials() 335 result |= Result::MASK_FAIL_BIT; in CreateMaterials() [all …]
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| D | gfx_Material.cpp | 88 Result result = material->Initialize(allocator); in Create() 267 Result 270 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() 280 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 290 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers() 299 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 308 ::std::pair<ResMaterial, Result> 313 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() 320 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() 367 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() [all …]
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| D | gfx_TransformNode.cpp | 70 Result result = node->Initialize(allocator); in Create() 98 Result result = node->Initialize(allocator); in Create() 112 Result 115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() 139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks() 232 Result 235 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_AmbientLight.cpp | 49 Result result = light->Initialize(allocator); in Create() 78 Result result = light->Initialize(allocator); in Create() 157 Result 160 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 175 Result 178 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_HemiSphereLight.cpp | 51 Result result = light->Initialize(allocator); in Create() 80 Result result = light->Initialize(allocator); in Create() 158 Result 161 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 176 Result 179 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_VertexLight.cpp | 52 Result result = light->Initialize(allocator); in Create() 81 Result result = light->Initialize(allocator); in Create() 176 Result 179 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 194 Result 197 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_SkeletalModel.cpp | 88 Result result = model->Initialize(allocator); in Create() 111 Result 114 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup() 148 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup() 208 Result 211 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_FragmentLight.cpp | 51 Result result = light->Initialize(allocator); in Create() 80 Result result = light->Initialize(allocator); in Create() 207 Result 210 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 225 Result 228 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_AnimObject.cpp | 163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 165 Result result = INITIALIZE_RESULT_OK; in Initialize() 175 result |= Result::MASK_FAIL_BIT; in Initialize() 194 result |= Result::MASK_FAIL_BIT; in Initialize() 206 result |= Result::MASK_FAIL_BIT; in Initialize() 218 result |= Result::MASK_FAIL_BIT; in Initialize() 231 result |= Result::MASK_FAIL_BIT; in Initialize() 243 Result 294 return Result(BIND_RESULT_OK); in TryBind() 300 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBind() [all …]
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| D | gfx_ParticleModel.cpp | 146 Result result = node->Initialize(mainAllocator); in Create() 251 Result 254 Result result = INITIALIZE_RESULT_OK; in Initialize() 264 result |= Result::MASK_FAIL_BIT; in Initialize() 281 result |= Result::MASK_FAIL_BIT; in Initialize()
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| D | gfx_Light.cpp | 39 Result 42 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroup() 68 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_AnimObject.h | 173 Result result = animGroup->Initialize(m_UseOriginalValue); in Create() 347 Result Initialize(bool useOriginalValue); 415 virtual Result TryBind(AnimGroup* animGroup) = 0; 571 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create() 795 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() 800 Result result = INITIALIZE_RESULT_OK; in Initialize() 806 result |= Result::MASK_FAIL_BIT; in Initialize() 816 result |= Result::MASK_FAIL_BIT; in Initialize() 903 virtual Result TryBind(AnimGroup* animGroup); 1148 virtual Result Initialize( in Initialize() [all …]
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| D | gfx_Common.h | 65 class Result 67 typedef Result self_type; //!< 自分の型です。 70 Result() : m_Code(0) in Result() function 73 Result(u32 code) : m_Code(code) in Result() function
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| D | gfx_Material.h | 286 Result Initialize(os::IAllocator* allocator); 293 Result CreateBuffers(os::IAllocator* allocator); 303 ::std::pair<ResMaterial, Result> CopyResMaterial( 341 ::std::pair<ResFragmentLightingTable, Result> CopyResFragmentLightingTable( 351 ::std::pair<ResLightingLookupTable, Result> CopyResLightingLookupTable(
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 22 class Result; variable 35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
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