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Searched refs:ResolveReference (Results 1 – 24 of 24) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneHelper.h43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() function
57 static void ResolveReference(const std::pair<TIterator, TIterator>& range) in ResolveReference() function
59 ResolveReference<TIterator>(range.first, range.second); in ResolveReference()
64 static void ResolveReference(TNode (&nodes)[TSize]) in ResolveReference() function
66 ResolveReference<TNode*>(nodes, nodes + TSize); in ResolveReference()
71 static void ResolveReference(TNodeArray& nodes) in ResolveReference() function
73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
Dgfx_SceneEnvironmentSetting.h118 void ResolveReference(const SceneContext& sceneContext);
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp94 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() function in nw::gfx::SceneEnvironmentSetting
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp175 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
DGfxCtrl.cpp217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel()
435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp250 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
Ddemo_GraphicsSystem.cpp352 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp233 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp304 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp372 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp398 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp439 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp367 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp573 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp396 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp378 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp557 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp720 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp783 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()