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Searched refs:ResetState (Results 1 – 25 of 29) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h237 void ResetState();
244 void ResetState(s32 resetStateMode, s32 hashMask);
251 NW_DEPRECATED_FUNCTION(void ResetState(s32 hashMask));
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp187 RenderContext::ResetState() in ResetState() function in nw::gfx::RenderContext
205 RenderContext::ResetState(s32 hashMask) in ResetState() function in nw::gfx::RenderContext
222 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() function in nw::gfx::RenderContext
/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp453 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp424 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp406 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp472 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp486 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp512 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp465 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp460 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp127 renderContext->ResetState(); in Invoke()
1061 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp529 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp481 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp589 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp455 renderContext->ResetState(); in CreateGfxCache()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp564 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp511 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp127 renderContext->ResetState(); in Invoke()
1131 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp517 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp522 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp601 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp779 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp676 s_RenderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp751 renderContext->ResetState(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp724 s_RenderContext->ResetState(); in DemoScene()

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