Searched refs:ResVertexLightData (Results 1 – 4 of 4) sorted by relevance
121 /* static*/ ResVertexLightData*127 ResVertexLightData* resVertexLight = in CreateResVertexLight()128 AllocateAndFillN<ResVertexLightData>(allocator, sizeof(ResVertexLightData), 0); in CreateResVertexLight()162 VertexLight::DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight) in DestroyResVertexLight()181 void* buffer = allocator->Alloc(sizeof(ResVertexLightData)); in CreateOriginalValue()185 ResVertexLightData* originalValue = new(buffer) ResVertexLightData(GetResVertexLight().ref()); in CreateOriginalValue()
164 … ResVertexLightData* ptr = static_cast<gfx::VertexLight&>(*this).GetResVertexLight().ptr(); in GetAnimTargetObject()
190 struct ResVertexLightDataDestroyer : public std::unary_function<ResVertexLightData*, void>203 typedef ut::MovePtr<ResVertexLightData, ResVertexLightDataDestroyer> ResPtr;254 …static ResVertexLightData* CreateResVertexLight(os::IAllocator* allocator, const char* name = N…262 … static void DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight);
86 struct ResVertexLightData : public ResLightData struct