Searched refs:ResTextureCoordinator (Results 1 – 7 of 7) sorted by relevance
65 ResTextureCoordinator::MappingMatrixMode mode, in SetupTextureMatrix()74 case ResTextureCoordinator::MAPPINGMATRIXMODE_MAYA: in SetupTextureMatrix()78 case ResTextureCoordinator::MAPPINGMATRIXMODE_SOFTIMAGE: in SetupTextureMatrix()82 case ResTextureCoordinator::MAPPINGMATRIXMODE_3DSMAX: in SetupTextureMatrix()309 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(i); in ActivateTextureCoordinators()345 coordinator.GetMappingMethod() != ResTextureCoordinator::MAPPINGMETHOD_CAMERA_CUBE_ENV, in ActivateTextureCoordinators()350 case ResTextureCoordinator::MAPPINGMETHOD_UV_COORDINATE: in ActivateTextureCoordinators()357 case ResTextureCoordinator::MAPPINGMETHOD_PROJECTION: in ActivateTextureCoordinators()392 case ResTextureCoordinator::MAPPINGMETHOD_SHADOW: in ActivateTextureCoordinators()455 case ResTextureCoordinator::MAPPINGMETHOD_CAMERA_CUBE_ENV: in ActivateTextureCoordinators()[all …]
143 case ResTextureCoordinator::MAPPINGMETHOD_UV_COORDINATE: in SetupTextures()148 case ResTextureCoordinator::MAPPINGMETHOD_PROJECTION: in SetupTextures()153 case ResTextureCoordinator::MAPPINGMETHOD_CAMERA_CUBE_ENV: in SetupTextures()158 case ResTextureCoordinator::MAPPINGMETHOD_CAMERA_SPHERE_ENV: in SetupTextures()206 ResTextureCoordinator resTextureCoordinator = resMaterial.GetTextureCoordinators(i); in SetupTextureCoordinators()
1136 class ResTextureCoordinator : public nw::ut::ResCommon< ResTextureCoordinatorData >1158 NW_RES_CTOR( ResTextureCoordinator ) in NW_RES_CTOR() argument1453 …NW_RES_FIELD_STRUCT_FIXED_LIST_DECL( ResTextureCoordinator, TextureCoordinators ) // GetTextureC… in NW_RES_CTOR_INHERIT()
257 ResTextureCoordinator coordinator(object); in SetValue()
660 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()664 resTexCoord.SetMappingMethod(nw::gfx::ResTextureCoordinator::MAPPINGMETHOD_SHADOW); in SetupShadowMaterial()
257 ResTextureCoordinator::MappingMatrixMode mode,
640 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()