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Searched refs:ResTextureAnim (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
242 ResTextureAnim::Cleanup() in Cleanup()
248 ResTextureAnim::EvaluateResult( in EvaluateResult()
268 ResTextureAnim::ApplyCache( in ApplyCache()
380 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
393 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup()
440 dstFlags = static_cast<const ResTextureAnim&>(*this) in EvaluateResultForType()
482 static_cast<const ResTextureAnim&>(*this).ApplyCache(target, cacheBuf); in ApplyCacheForType()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h928 class ResTextureAnim : public ResMemberAnim
931 NW_RES_CTOR_INHERIT( ResTextureAnim, ResMemberAnim ) in NW_RES_CTOR_INHERIT() argument
933 /* ctor */ ResTextureAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT()