Searched refs:ResTexture (Results 1 – 17 of 17) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 32 typedef void (*SetupFunc)(ResTexture resTex); 34 static void ResImageTexture_Setup(ResTexture resTex); 35 static void ResCubeTexture_Setup(ResTexture resTex); 36 static void ResReferenceTexture_Setup(ResTexture resTex); 37 static void ResProceduralTexture_Setup(ResTexture resTex); 38 static void ResShadowTexture_Setup(ResTexture resTex); 40 static void ResImageTexture_Cleanup(ResTexture resTex); 41 static void ResCubeTexture_Cleanup(ResTexture resTex); 42 static void ResReferenceTexture_Cleanup(ResTexture resTex); 43 static void ResProceduralTexture_Cleanup(ResTexture resTex); [all …]
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| D | gfx_ResTextureMapper.cpp | 41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); 45 ResTexture resTexture, 99 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() 108 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup() 154 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() 166 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() 195 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() 199 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResPixelBasedTextureMapper_CloneDynamic() 258 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic() 262 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResProceduralTextureMapper_CloneDynamic() [all …]
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| D | gfx_ResUtil.cpp | 77 ::std::pair<ResTexture, bool> 82 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() 91 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
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| D | gfx_ResLookupTable.cpp | 24 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
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| D | gfx_ResMaterial.cpp | 171 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 126 class ResTexture : public ResSceneObject 129 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResTexture) }; 133 NW_RES_CTOR_INHERIT( ResTexture, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 148 NW_INLINE ResTexture Dereference(); 149 NW_INLINE const ResTexture Dereference() const; 164 typedef nw::ut::ResArrayPatricia<ResTexture>::type ResTextureArray; 169 class ResPixelBasedTexture : public ResTexture 175 NW_RES_CTOR_INHERIT( ResPixelBasedTexture, ResTexture ) 854 class ResReferenceTexture : public ResTexture 860 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture ) [all …]
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| D | gfx_ResUtil.h | 27 class ResTexture; variable 42 ::std::pair<ResTexture,bool>
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| D | gfx_ResProceduralTexture.h | 191 class ResProceduralTexture : public ResTexture 197 NW_RES_CTOR_INHERIT( ResProceduralTexture, ResTexture )
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| D | gfx_ResTextureMapper.h | 462 void SetTexture(ResTexture resTexture); 469 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture()
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| D | gfx_ResGraphicsFile.h | 440 …NW_RES_FIELD_CLASS_DIC_DECL( ResTexture, Textures, nw::ut::ResDicPatricia ) // GetText… 749 void operator()(nw::gfx::ResTexture resTexture) const in operator() 833 void operator()(ResTexture resTexture) const in operator()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_IRenderTarget.h | 35 class ResTexture; variable 231 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
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| D | gfx_OffScreenBuffer.h | 72 ResTexture m_Texture;
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_IRenderTarget.cpp | 48 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 174 nw::gfx::res::ResTexture s_ChangedTexture; 542 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 227 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 644 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 670 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
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