Searched refs:ResShape (Results 1 – 8 of 8) sorted by relevance
35 typedef void (*BindFunc)(ResShape resShape);37 static void ResShape_Setup(ResShape resShape);38 static void ResSeparateDataShape_Setup(ResShape resShape);39 static void ResParticleShape_Setup(ResShape resShape);41 static void ResShape_Cleanup(ResShape resShape);42 static void ResSeparateDataShape_Cleanup(ResShape resShape);43 static void ResParticleShape_Cleanup(ResShape resShape);136 ResShape::Setup() in Setup()144 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()150 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()[all …]
45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()81 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
151 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
40 class ResParticleShape : public ResShape46 NW_RES_CTOR_INHERIT( ResParticleShape, ResShape )
237 class ResShape : public ResSceneObject240 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShape) };248 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument349 typedef nw::ut::ResArrayClass<ResShape>::type ResShapeArray;364 class ResSeparateDataShape : public ResShape370 NW_RES_CTOR_INHERIT( ResSeparateDataShape, ResShape )
159 NW_RES_FIELD_CLASS_LIST_DECL( ResShape, Shapes ) // GetShapes(int idx), GetShapesCount() in NW_RES_CTOR_INHERIT()
137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
102 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()