Searched refs:ResSceneNode (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResSceneObject.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResSceneNode, ResSceneObject ); 29 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResTransformNode, ResSceneNode ); 35 &ResSceneNode::s_TypeInfo,
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 123 class ResSceneNode : public ResSceneObject 126 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneNode) }; 129 NW_RES_CTOR_INHERIT( ResSceneNode, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 191 class ResTransformNode : public ResSceneNode 201 NW_RES_CTOR_INHERIT( ResTransformNode, ResSceneNode )
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| D | gfx_ResParticleSet.h | 61 class ResParticleSet : public ResSceneNode 67 NW_RES_CTOR_INHERIT( ResParticleSet, ResSceneNode )
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 44 allocator, ResSceneNode(), m_Description); in Create() 65 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() 107 ResSceneNode resSceneNode = *reinterpret_cast<ResSceneNode*>(&resSceneObject); in CreateAnimBinding()
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| D | gfx_SceneBuilder.cpp | 89 case ResSceneNode::TYPE_INFO: in BuildSceneObject() 347 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren()
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| D | gfx_Light.cpp | 52 ResSceneNode resSceneNode = GetResSceneNode(); in CreateAnimGroup()
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| D | gfx_ParticleUtil.cpp | 69 ResSceneNode resSceneNode = node->GetResSceneNode(); in SetupParticleObject() 108 ResSceneNode resSceneNode = node->GetResSceneNode(); in ResolveParticleObject()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneNode.h | 223 ResSceneNode GetResSceneNode() in GetResSceneNode() 225 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode() 229 const ResSceneNode GetResSceneNode() const in GetResSceneNode() 231 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode() 471 ResSceneNode resSceneNode, in GetMemorySizeForInitialize() 516 ResSceneNode resObj, in SceneNode()
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