Searched refs:ResSceneEnvironmentSetting (Results 1 – 5 of 5) sorted by relevance
127 ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() in GetResSceneEnvironmentSetting()129 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()133 const ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() const in GetResSceneEnvironmentSetting()135 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()256 ResSceneEnvironmentSetting resSetting, in SceneEnvironmentSetting()271 void CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting );
93 class ResSceneEnvironmentSetting : public ResSceneObject96 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneEnvironmentSetting) };100 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument114 typedef nw::ut::ResArrayPatricia<ResSceneEnvironmentSetting>::type ResSceneEnvironmentSettingArray;
446 …NW_RES_FIELD_CLASS_DIC_DECL( ResSceneEnvironmentSetting, SceneEnvironmentSettings, nw::ut::ResDicP…
40 ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource); in Create()57 …mentSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetti… in CreateEnvironmentArray()96 …ResSceneEnvironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResScen… in ResolveReference()
310 case ResSceneEnvironmentSetting::TYPE_INFO: in BuildSceneObject()