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Searched refs:ResReferenceTexture (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResUtil.h30 class ResReferenceTexture; variable
43 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
Dgfx_ResTexture.h854 class ResReferenceTexture : public ResTexture
857 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceTexture) };
860 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture )
884 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
886 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
900 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
902 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp78 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget()
86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget()
Dgfx_ResTextureMapper.cpp469 ResReferenceTexture referenceTexture = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in SetTexture()
564 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()
581 case ResReferenceTexture::TYPE_INFO: in ReferResTexture()
583 ResReferenceTexture referenceTexture = ResDynamicCast<ResReferenceTexture>(resTexture); in ReferResTexture()
620 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture()
Dgfx_ResTexture.cpp276 ResReferenceTexture resRefTex = ResDynamicCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Setup()
293 case ResReferenceTexture::TYPE_INFO: in ResReferenceTexture_Setup()
404 ResReferenceTexture resRefTex = ResDynamicCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Cleanup()
457 case ResReferenceTexture::TYPE_INFO: in Setup()
499 case ResReferenceTexture::TYPE_INFO: in Cleanup()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp222 ResReferenceTexture texture(offset.to_ptr()); in SetValue()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h943 …NW_RES_FIELD_CLASS_LIST_DECL( gfx::ResReferenceTexture, Textures ) // GetTexturesCount(), GetText…