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Searched refs:ResReferenceLookupTable (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLookupTable.h144 class ResReferenceLookupTable : public ResLookupTable
147 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceLookupTable) };
150 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )
236 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
238 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
264 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
266 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
Dgfx_ResUtil.h29 class ResReferenceLookupTable; variable
35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
39 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h283ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT()
Dgfx_ResFragmentShader.h451 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp57 ResReferenceLookupTable resReferenceLut = in Setup()
58 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()
72 ResReferenceLookupTable resReferenceLut = in Setup()
73 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()
87 ResReferenceLookupTable resReferenceLut = in Setup()
88 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()
102 ResReferenceLookupTable resReferenceLut = in Setup()
103 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()
117 ResReferenceLookupTable resReferenceLut = in Setup()
118 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()
[all …]
Dgfx_ResLight.cpp38 ResReferenceLookupTable referenceDistanceSampler = in Setup()
39 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()
59 ResReferenceLookupTable referenceAngleSampler = in Setup()
60 ResDynamicCast<ResReferenceLookupTable>(resLut); in Setup()
Dgfx_ResMaterial.cpp406ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
416ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
427ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
438ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
450ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
462ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
Dgfx_ResFog.cpp34 ResReferenceLookupTable refLut = in Setup()
35 ResDynamicCast<ResReferenceLookupTable>(this->GetFogSampler()); in Setup()
Dgfx_ResLookupTable.cpp102 case ResReferenceLookupTable::TYPE_INFO: in Setup()
127 case ResReferenceLookupTable::TYPE_INFO: in Cleanup()
Dgfx_ResUtil.cpp27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()
52 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()