Home
last modified time | relevance | path

Searched refs:ResPixelBasedTexture (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp31 …Buffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture) in OffScreenBuffer()
37 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer()
48 case ResPixelBasedTexture::FORMAT_HW_RGBA8: format = GL_RGBA8_OES; break; in OffScreenBuffer()
49 case ResPixelBasedTexture::FORMAT_HW_RGBA5551: format = GL_RGB5_A1; break; in OffScreenBuffer()
50 case ResPixelBasedTexture::FORMAT_HW_RGBA4: format = GL_RGBA4; break; in OffScreenBuffer()
51 case ResPixelBasedTexture::FORMAT_HW_RGB565: format = GL_RGB565; break; in OffScreenBuffer()
Dgfx_IRenderTarget.cpp57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTexture.h169 class ResPixelBasedTexture : public ResTexture
172 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResPixelBasedTexture) };
175 NW_RES_CTOR_INHERIT( ResPixelBasedTexture, ResTexture )
366 class ResImageTexture : public ResPixelBasedTexture
372 NW_RES_CTOR_INHERIT( ResImageTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument
420 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()
501 DynamicBuilder& Format(ResPixelBasedTexture::FormatHW format) in Format()
544 class ResCubeTexture : public ResPixelBasedTexture
563 NW_RES_CTOR_INHERIT( ResCubeTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument
665 class ResShadowTexture : public ResPixelBasedTexture
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_OffScreenBuffer.h59 …uffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture);
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp536 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()
739 textureData->m_FormatHW = ResPixelBasedTexture::FORMAT_HW_RGBA8; in Create()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp382 .Format(nw::gfx::ResPixelBasedTexture::FORMAT_HW_RGBA8) in InitializeGraphics()