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Searched refs:ResModel (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResModel.h88 class ResModel : public ResTransformNode
91 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResModel) };
95 NW_RES_CTOR_INHERIT( ResModel, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument
185 typedef nw::ut::ResArrayPatricia<ResModel>::type ResModelArray;
190 class ResSkeletalModel : public ResModel
196 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
Dgfx_ResParticleModel.h42 class ResParticleModel : public ResModel
49 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
Dgfx_ResMesh.h159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h439 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode…
905 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
925 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
930 if (resTypeInfo == ResModel::TYPE_INFO || in operator()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h192 ResModel resModel,
207 ResModel resModel, in GetMemorySizeInternal()
235 ResModel GetResModel() in GetResModel()
238 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
242 const ResModel GetResModel() const in GetResModel()
245 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
259 ResModel model = this->GetResModel(); in GetResMeshes()
279 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
630 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
656 ResModel resModel, in GetMemorySizeForInitialize()
Dgfx_ParticleUtil.h102 void operator()(ResModel resModel) const in operator()
Dgfx_RenderQueue.h150 ResModel resModel;
201 ResModel resModel;
343 const ResModel model = element.GetModel()->GetResModel(); in operator()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResModel.cpp35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
76 ResModel::Cleanup() in Cleanup()
Dgfx_ResMesh.cpp139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp45 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create()
235 ResModel resModel = GetResModel(); in CreateAnimGroups()
324 ResModel resModel = this->GetResModel(); in CreateMaterials()
370 ResModel resModel = this->GetResModel(); in CreateResMeshes()
432 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
Dgfx_SceneBuilder.cpp122 case ResModel::TYPE_INFO: in BuildSceneObject()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimGroup.h34 class ResModel; variable
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp781 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp844 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()