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Searched refs:ResMeshArray (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()
130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
Dgfx_Model.h255 ResMeshArray GetResMeshes() in GetResMeshes()
758 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);
794 ResMeshArray m_MeshBuffers;
Dgfx_RenderQueue.h502 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()
521 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp404 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()
475 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()
484 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()
664 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()
665 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMesh.h167 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp596 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
598 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
599 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp644 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
646 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
647 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp690 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
692 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
693 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp647 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()
648 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()
649 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp447 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()