Searched refs:ResMeshArray (Results 1 – 10 of 10) sorted by relevance
113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()130 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
255 ResMeshArray GetResMeshes() in GetResMeshes()758 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);794 ResMeshArray m_MeshBuffers;
502 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()521 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
404 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()475 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()484 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()664 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()665 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
167 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
596 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()598 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()599 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
644 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()646 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()647 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
690 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()692 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()693 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
647 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()648 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()649 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
447 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()