Searched refs:ResMesh (Results 1 – 17 of 17) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 68 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale() 74 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 126 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 130 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale() 139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 213 ResMesh::Cleanup() in Cleanup()
|
| D | gfx_ResModel.cpp | 65 ResMesh mesh = this->GetMeshes( i ); in Setup()
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResMesh.h | 54 class ResMesh : public ResSceneObject 64 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 167 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray;
|
| D | gfx_ResModel.h | 157 NW_RES_FIELD_CLASS_LIST_DECL( ResMesh, Meshes ) // GetMeshes(int idx), GetMeshesCount() in NW_RES_CTOR_INHERIT()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 81 IsCalculatingOnlyLayer1Functor(Model* model, ResMesh mesh) in IsCalculatingOnlyLayer1Functor() 105 AlwaysCalculatingFunctor(Model* model, ResMesh mesh) in AlwaysCalculatingFunctor() 133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 208 struct BasicEnqueueModelFunctor : public std::unary_function<ResMesh, void> 260 struct BasicEnqueueModelTranslucentModelBaseFunctor : public std::unary_function<ResMesh, void> 342 const ResMesh mesh = element.GetMesh(); in operator() 450 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement() 463 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement() 478 ResMesh mesh, in EnqueueMesh()
|
| D | gfx_RenderElement.h | 283 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() 305 ResMesh GetMesh() { return m_Mesh; } in GetMesh() 308 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh() 345 ResMesh m_Mesh; 442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() 538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() 637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
|
| D | gfx_MeshRenderer.h | 87 void RenderMesh(ResMesh mesh, Model* model);
|
| D | gfx_RenderContext.h | 473 void ActivateVertexAttribute( ResMesh mesh ); 480 void DeactivateVertexAttribute( ResMesh mesh ); 680 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
|
| D | gfx_Model.h | 49 typedef ut::Signal3<void, Model*, ResMesh, RenderContext*> RenderSignal; 521 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId() 551 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
|
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 433 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute() 448 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 449 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
|
| D | gfx_MeshRenderer.cpp | 97 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
|
| D | gfx_Model.cpp | 668 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
|
| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 319 ResMesh mesh(object); in SetValue()
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 326 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 974 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1044 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
|