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Searched refs:ResMaterialData (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h309 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters()
487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
522 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters()
538 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters()
543 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters()
561 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp141 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
217 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
Dgfx_Material.cpp147 bufferSize += sizeof(ResMaterialData); in GetMemorySizeInternal()
317 void* materialMemory = allocator->Alloc(sizeof(ResMaterialData)); in CopyResMaterial()
324 ResMaterialData* buffer = in CopyResMaterial()
325 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
Dgfx_MaterialActivator.cpp128 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
Dgfx_RenderContext.cpp412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h912 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
Dgfx_ResMaterial.h164 struct ResMaterialData : public ResSceneObjectData struct