Searched refs:ResMaterialData (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MaterialState.h | 309 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters() 487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters() 522 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters() 538 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters() 543 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters() 561 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 141 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() 217 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
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| D | gfx_Material.cpp | 147 bufferSize += sizeof(ResMaterialData); in GetMemorySizeInternal() 317 void* materialMemory = allocator->Alloc(sizeof(ResMaterialData)); in CopyResMaterial() 324 ResMaterialData* buffer = in CopyResMaterial() 325 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
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| D | gfx_MaterialActivator.cpp | 128 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
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| D | gfx_RenderContext.cpp | 412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext() 413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 912 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
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| D | gfx_ResMaterial.h | 164 struct ResMaterialData : public ResSceneObjectData struct
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