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Searched refs:ResMaterialColor (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h142 ResMaterialColor materialColor,
190 const ResMaterialColor materialColor);
221 const ResMaterialColor materialColor);
267 const ResMaterialColor materialColor) in GetConstantColorU32()
608 ResMaterialColor materialColor, in ActivateMaterialColor()
780 const ResMaterialColor materialColor) in ActivateTextureCombiners()
Dgfx_ActivateCommand.h180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight()
228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp166 ResMaterialColor resMaterialColor = original.GetMaterialColor(); in Activate()
227 ResMaterialColor resMaterialColor = original.GetMaterialColor(); in Activate()
Dgfx_ParticleMaterialActivator.cpp117 ResMaterialColor resMaterialColor = original.GetMaterialColor(); in Activate()
Dgfx_MaterialActivator.cpp156 const ResMaterialColor resMaterialColor = resMaterialColorResMaterial.GetMaterialColor(); in Activate()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMaterial.h213 class ResMaterialColor : public nw::ut::ResCommon< ResMaterialColorData >
216 NW_RES_CTOR( ResMaterialColor ) in NW_RES_CTOR() argument
1449 …NW_RES_FIELD_RESSTRUCT_DECL( ResMaterialColor, MaterialColor ) // GetMaterialColor(), GetMaterial… in NW_RES_CTOR_INHERIT()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp137 ResMaterialColor materialColor(object); in SetValue()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp701 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp528 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()