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Searched refs:ResLookupTable (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp25 typedef void (*CleanupFunc)(ResLookupTable resLut);
26 typedef Result (*SetupFunc)(ResLookupTable resLut);
28 static void ResImageLut_Cleanup(ResLookupTable resLut);
29 static void ResReferenceLut_Cleanup(ResLookupTable resLut);
31 static Result ResImageLut_Setup(ResLookupTable resLut);
32 static Result ResReferenceLut_Setup(ResLookupTable resLut);
48 ResImageLut_Setup(ResLookupTable resLut) in ResImageLut_Setup()
60 ResReferenceLut_Setup(ResLookupTable resLut) in ResReferenceLut_Setup()
71 ResImageLut_Cleanup(ResLookupTable resLut) in ResImageLut_Cleanup()
81 ResReferenceLut_Cleanup(ResLookupTable resLut) in ResReferenceLut_Cleanup()
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Dgfx_ResUtil.cpp36 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut()
51 ::std::pair<ResLookupTable, bool>
Dgfx_ResLight.cpp55 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLookupTable.h67 class ResLookupTable : public nw::ut::ResCommon<ResLookupTableData>
70 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResLookupTable) };
72 NW_RES_CTOR( ResLookupTable ) in NW_RES_CTOR() argument
103 class ResImageLookupTable : public ResLookupTable
109 NW_RES_CTOR_INHERIT( ResImageLookupTable, ResLookupTable )
144 class ResReferenceLookupTable : public ResLookupTable
150 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )
226 ResLookupTable::Dereference() in Dereference()
254 ResLookupTable::Dereference() const in Dereference()
Dgfx_ResUtil.h26 class ResLookupTable; variable
38 ::std::pair<ResLookupTable, bool>
Dgfx_ResFragmentShader.h420 NW_RES_FIELD_CLASS_DECL( ResLookupTable, Sampler ) // GetSampler() in NW_RES_FIELD_CLASS_DECL() argument
447 void SetSampler(ResLookupTable lookupTable) in SetSampler()
Dgfx_ResLight.h271 NW_RES_FIELD_CLASS_DECL( ResLookupTable, DistanceSampler ) // GetDistanceSampler() in NW_RES_CTOR_INHERIT()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp175 nw::gfx::res::ResLookupTable s_ChangedLut;
556 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()