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Searched refs:ResLightingLookupTableData (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_FragmentLight.cpp164 ResLightingLookupTableData* angleSampler = in CreateResFragmentLight()
165 AllocateAndFill<ResLightingLookupTableData>(allocator, 0); in CreateResFragmentLight()
194 ResLightingLookupTableData* angleSampler = in DestroyResFragmentLight()
195 reinterpret_cast<ResLightingLookupTableData*>(resFragmentLight->toAngleSampler.to_ptr()); in DestroyResFragmentLight()
Dgfx_Material.cpp201 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
205 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
209 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
213 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
217 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
221 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
684 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable()
692 ResLightingLookupTableData* lightingLookupTable = in CopyResLightingLookupTable()
693 new(tableMemory) ResLightingLookupTableData(resLightingLookupTable.ref()); in CopyResLightingLookupTable()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h62 struct ResLightingLookupTableData struct
328 class ResLightingLookupTable : public nw::ut::ResCommon<ResLightingLookupTableData>