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Searched refs:ResLightArray (Results 1 – 21 of 21) sorted by relevance

/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp218 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
219 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
220 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp358 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
359 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
360 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources()
404 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp384 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
385 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
386 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp331 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes()
332 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp353 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
354 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
355 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp559 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
560 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
561 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp291 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp284 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
383 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
384 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp312 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
313 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp512 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
513 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
514 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp260 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp426 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
427 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp340 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp700 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
701 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
702 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLight.h162 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray; typedef
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp363 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
764 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
765 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()