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Searched refs:ResGraphicsFile (Results 1 – 25 of 42) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResUtil.h32 class ResGraphicsFile; variable
35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
39 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
43 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
47 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
Dgfx_ResModel.h33 class ResGraphicsFile; variable
178 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResMesh.h159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResFog.h177 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h30 class ResGraphicsFile; variable
155 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResMaterial.h39 class ResGraphicsFile; variable
1488 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
1607 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
1610 …Result SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsF…
1619 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
Dgfx_ResLookupTable.h209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h261 class ResGraphicsFile : public ResFileHeader
268 NW_RES_CTOR_INHERIT( ResGraphicsFile, ResFileHeader )
465 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResShader.h37 class ResGraphicsFile; variable
691 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResTextureMapper.h27 class ResGraphicsFile; variable
477 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResTexture.h39 class ResGraphicsFile; variable
156 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()
52 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
78 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget()
111 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget()
Dgfx_ResGraphicsFile.cpp35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
113 ResGraphicsFile::Cleanup() in Cleanup()
Dgfx_ResTextureMapper.cpp27 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
32 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
33 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
46 ResGraphicsFile graphicsFile
95 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup()
136 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup()
413 ResGraphicsFile graphicsFile in Setup()
611 ResGraphicsFile graphicsFile in SetupTexture()
Dgfx_ResFog.cpp28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResLight.cpp28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResFragmentShader.cpp28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResMaterial.cpp31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
99 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
298 ResGraphicsFile graphicsFile in SetupShader()
Dgfx_ResModel.cpp35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResLookupTable.cpp141 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp107 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
130 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
185 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DGfxCtrl.h45 nw::gfx::ResGraphicsFile resource;
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h470 void Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial = false);
476 void Register(gfx::ResGraphicsFile resource, const char** nodeNames);
481 void Register(gfx::ResGraphicsFile resource);
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
375 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
492 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h39 class ResGraphicsFile; variable
468 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
530 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
946 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);

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