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Searched refs:ResFragmentLightingData (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp158 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()
161 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader()
166 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()
169 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
182 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
208 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h354 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
375 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
376 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
377 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_MaterialState.h659 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR0_ENABLED); in ActivateFragmentLighting()
663 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR1_ENABLED); in ActivateFragmentLighting()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp145 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
172 …Original().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
221 …t::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
Dgfx_MaterialActivator.cpp133 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
165 …heMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
Dgfx_MaterialState.cpp106 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable()
107 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable()
108 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h33 struct ResFragmentLightingData struct
122 ResFragmentLightingData m_FragmentLighting;
139 class ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData >
296 …bool IsReflectionEnabled() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_… in NW_RES_FIELD_PRIMITIVE_DECL()