Searched refs:ResFragmentLightingData (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 158 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader() 161 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader() 166 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader() 169 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader() 182 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader() 208 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 354 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting() 375 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 376 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 377 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
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| D | gfx_MaterialState.h | 659 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR0_ENABLED); in ActivateFragmentLighting() 663 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR1_ENABLED); in ActivateFragmentLighting()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 145 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 172 …Original().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate() 221 …t::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
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| D | gfx_MaterialActivator.cpp | 133 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 165 …heMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
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| D | gfx_MaterialState.cpp | 106 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable() 107 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable() 108 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 33 struct ResFragmentLightingData struct 122 ResFragmentLightingData m_FragmentLighting; 139 class ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData > 296 …bool IsReflectionEnabled() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_… in NW_RES_FIELD_PRIMITIVE_DECL()
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