Searched refs:ResFragmentLight (Results 1 – 10 of 10) sorted by relevance
177 ResFragmentLight GetResFragmentLight() in GetResFragmentLight()179 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()183 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight()185 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()213 ResFragmentLight resObj, in FragmentLight()229 ResFragmentLight(resource.Get()), in FragmentLight()
669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()673 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
188 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
34 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup()85 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup()
68 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create()96 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()131 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight()217 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue()
629 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()633 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight()640 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()654 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight()681 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
202 case ResFragmentLight::TYPE_INFO: in BuildSceneObject()
167 class ResFragmentLight : public ResLight170 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResFragmentLight) };182 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
275 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()276 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
552 ResFragmentLight light(object); in SetValue()