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Searched refs:ResFloatColor (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimBlend.cpp187 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Blend()
189 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Blend()
218 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Override()
220 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Override()
242 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()
244 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()
261 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in ConvertToAnimResult()
263 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLight.h55 nw::ut::ResFloatColor m_Ambient;
56 nw::ut::ResFloatColor m_Diffuse;
57 nw::ut::ResFloatColor m_Specular0;
58 nw::ut::ResFloatColor m_Specular1;
78 nw::ut::ResFloatColor m_Ambient;
97 nw::ut::ResFloatColor m_Ambient;
98 nw::ut::ResFloatColor m_Diffuse;
116 nw::ut::ResFloatColor m_GroundColor;
117 nw::ut::ResFloatColor m_SkyColor;
Dgfx_ResMaterial.h44 nw::ut::ResFloatColor m_Emission;
45 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
46 nw::ut::ResFloatColor m_Diffuse;
47 nw::ut::ResFloatColor m_Specular0;
48 nw::ut::ResFloatColor m_Specular1;
49 nw::ut::ResFloatColor m_Constant0;
50 nw::ut::ResFloatColor m_Constant1;
51 nw::ut::ResFloatColor m_Constant2;
52 nw::ut::ResFloatColor m_Constant3;
53 nw::ut::ResFloatColor m_Constant4;
[all …]
Dgfx_ResFog.h52 nw::ut::ResFloatColor m_Color;
Dgfx_ResTextureMapper.h40 nw::ut::ResFloatColor m_BorderColor;
Dgfx_ResFragmentShader.h121 nw::ut::ResFloatColor m_BufferColor;
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp50 return sizeof(ut::ResFloatColor); in GetPrimitiveSize()
162 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(dstBuf); in EvaluateResult()
194 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(target); in ApplyCache()
195 const ut::ResFloatColor* src = reinterpret_cast<const ut::ResFloatColor*>(cacheBuf); in ApplyCache()
/NW4C-1.2.23/include/nw/ut/
Dut_Color.h1104 typedef FloatColor ResFloatColor; typedef
1117 } ResFloatColor; typedef