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Searched refs:ResF32 (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h119 typedef f32 ResF32; //!< @details :private typedef
145 typedef ResNum<f32> ResF32; //!< @details :private typedef
278 nw::ut::ResF32 x;
279 nw::ut::ResF32 y;
287 nw::ut::ResF32 x;
288 nw::ut::ResF32 y;
289 nw::ut::ResF32 z;
300 nw::ut::ResF32 x;
301 nw::ut::ResF32 y;
302 nw::ut::ResF32 z;
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Dut_Color.h1109 nw::ut::ResF32 r;
1110 nw::ut::ResF32 g;
1111 nw::ut::ResF32 b;
1112 nw::ut::ResF32 a;
Dut_ResMetaData.h47 nw::ut::ResF32 m_Values[1]; // ValueCount分の値が格納されている
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResParticleForm.h62 nw::ut::ResF32 m_Inner;
90 nw::ut::ResF32 m_Inner;
91 nw::ut::ResF32 m_AngleWidth;
92 nw::ut::ResF32 m_AngleOffset;
93 nw::ut::ResF32 m_AngleSwing;
126 nw::ut::ResF32 m_Inner;
127 nw::ut::ResF32 m_AngleWidth;
128 nw::ut::ResF32 m_AngleOffset;
129 nw::ut::ResF32 m_AngleSwing;
182 nw::ut::ResF32 m_Inner;
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Dgfx_ResParticleInitializer.h86 nw::ut::ResF32 m_Power;
110 nw::ut::ResF32 m_Power;
112 nw::ut::ResF32 m_Angle;
137 nw::ut::ResF32 m_Power;
158 nw::ut::ResF32 m_Power;
179 nw::ut::ResF32 m_Power;
200 nw::ut::ResF32 m_BaseValue;
201 nw::ut::ResF32 m_Random;
223 nw::ut::ResF32 m_MaxValue;
224 nw::ut::ResF32 m_MinValue;
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Dgfx_ResParticleEmitter.h38 nw::ut::ResF32 m_EmissionRatio;
39 nw::ut::ResF32 m_EmissionRatioRandom;
41 nw::ut::ResF32 m_EmissionIntervalRandom;
54 nw::ut::ResF32 m_EmissionRatio;
55 nw::ut::ResF32 m_EmissionRatioRandom;
57 nw::ut::ResF32 m_EmissionIntervalRandom;
Dgfx_ResCamera.h39 nw::ut::ResF32 m_WScale;
52 nw::ut::ResF32 m_Near;
53 nw::ut::ResF32 m_Far;
68 nw::ut::ResF32 m_Twist;
100 nw::ut::ResF32 m_AspectRatio;
101 nw::ut::ResF32 m_Height;
179 nw::ut::ResF32 m_AspectRatio;
180 nw::ut::ResF32 m_Fovy;
Dgfx_ResParticleUpdater.h128 nw::ut::ResF32 m_Factor;
149 nw::ut::ResF32 m_DefaultValue;
192 nw::ut::ResF32 m_Value0;
193 nw::ut::ResF32 m_Value1;
194 nw::ut::ResF32 m_Value2;
195 nw::ut::ResF32 m_Value3;
239 nw::ut::ResF32 m_Power;
262 nw::ut::ResF32 m_Power;
534 nw::ut::ResF32 m_Start;
535 nw::ut::ResF32 m_End;
Dgfx_ResFog.h34 nw::ut::ResF32 m_MinFogDepth;
35 nw::ut::ResF32 m_MaxFogDepth;
36 nw::ut::ResF32 m_Density;
Dgfx_ResLight.h66 nw::ut::ResF32 m_DistanceAttenuationStart; // アニメーション書き込み用バッファ
67 nw::ut::ResF32 m_DistanceAttenuationEnd; // アニメーション書き込み用バッファ
101 nw::ut::ResF32 m_IsDistanceAttenuationEnabled;
119 nw::ut::ResF32 m_LerpFactor;
Dgfx_ResParticleAnimationOption.h32 nw::ut::ResF32 m_AnimationDuration;
Dgfx_ResVertex.h135 nw::ut::ResF32 m_Scale;
225 nw::ut::ResF32 m_Scale;
Dgfx_ResProceduralTexture.h68 nw::ut::ResF32 m_TextureLodBias;
Dgfx_ResTexture.h112 nw::ut::ResF32 m_ShadowZBias;
113 nw::ut::ResF32 m_ShadowZScale;
Dgfx_ResShape.h38 nw::ut::ResF32 m_Weight;
Dgfx_ResMaterial.h84 nw::ut::ResF32 m_PolygonOffsetUnit;
154 nw::ut::ResF32 m_Rotate;
Dgfx_ResShader.h50 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。
Dgfx_ResTextureMapper.h41 nw::ut::ResF32 m_LodBias;
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimCurve.h80 ut::ResF32 m_Frame;
81 ut::ResF32 m_Value;
101 ut::ResF32 m_Frame;
102 ut::ResF32 m_Value;
103 ut::ResF32 m_InSlope;
104 ut::ResF32 m_OutSlope;
143 ut::ResF32 m_Frame;
144 ut::ResF32 m_Value;
145 ut::ResF32 m_Slope;
189 ut::ResF32 m_Scale;
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Danim_ResAnim.h69 ut::ResF32 m_FrameSize;
117 ut::ResF32 constantValue;
166 ut::ResF32 constantValueCurveX;
171 ut::ResF32 constantValueCurveY;
198 ut::ResF32 constantValueCurveX;
203 ut::ResF32 constantValueCurveY;
208 ut::ResF32 constantValueCurveZ;
239 ut::ResF32 constantValueCurveR;
244 ut::ResF32 constantValueCurveG;
249 ut::ResF32 constantValueCurveB;
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/NW4C-1.2.23/include/nw/lyt/
Dlyt_Types.h263 typedef ResNum<f32> ResF32;
271 typedef f32 ResF32; typedef
1338 ut::ResF32 x;
1340 ut::ResF32 y;
1389 ut::ResF32 x;
1392 ut::ResF32 y;
1395 ut::ResF32 z;
1454 ut::ResF32 width;
1457 ut::ResF32 height;
1557 ut::ResF32 rotate;
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Dlyt_Resources.h997 ut::ResF32 charSpace;
999 ut::ResF32 lineSpace;
1553 ut::ResF32 frame;
1555 ut::ResF32 value;
1557 ut::ResF32 slope;
1573 ut::ResF32 frame;
/NW4C-1.2.23/include/nw/snd/
Dsnd_WaveSoundFile.h237 ut::ResF32 position;
238 ut::ResF32 length;
Dsnd_Util.h295 *value = *reinterpret_cast<const nw::ut::ResF32*>( in GetValueF32()
296 ut::AddOffsetToPtr( this, ( count * sizeof(nw::ut::ResF32) ) ) ); in GetValueF32()
Dsnd_SoundArchiveFile.h335 ut::ResF32 decayRatio; // 減衰率