Searched refs:ResEmitterArray (Results 1 – 10 of 10) sorted by relevance
157 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()158 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register()199 nw::gfx::ResEmitterArray emitters = resource.GetEmitters(); in Register()200 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register()
111 typedef nw::ut::ResArrayPatricia<ResParticleEmitter>::type ResEmitterArray; typedef
384 nw::gfx::ResEmitterArray emitters = resSet.resource.GetEmitters(); in CreateParticle()385 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in CreateParticle()386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle()
270 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()271 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
269 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()270 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
371 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()372 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources()373 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
276 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()277 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
243 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()244 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
412 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()413 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
529 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()530 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()