Searched refs:ResCameraArray (Results 1 – 5 of 5) sorted by relevance
344 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()345 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()346 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
362 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()363 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()364 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
543 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()544 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()545 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
501 typedef nw::ut::ResArrayPatricia<ResCamera>::type ResCameraArray; typedef
587 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()