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Searched refs:ResAnimGroup (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp96 case anim::ResAnimGroup::BLENDOP_BOOL: in GetAnimBlendOpByType()
98 case anim::ResAnimGroup::BLENDOP_INT: in GetAnimBlendOpByType()
100 case anim::ResAnimGroup::BLENDOP_FLOAT: in GetAnimBlendOpByType()
102 case anim::ResAnimGroup::BLENDOP_VECTOR2: in GetAnimBlendOpByType()
104 case anim::ResAnimGroup::BLENDOP_VECTOR3: in GetAnimBlendOpByType()
106 case anim::ResAnimGroup::BLENDOP_RGBA_COLOR: in GetAnimBlendOpByType()
108 case anim::ResAnimGroup::BLENDOP_TEXTURE: in GetAnimBlendOpByType()
111 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM: in GetAnimBlendOpByType()
113 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_ACCURATE_SCALE: in GetAnimBlendOpByType()
115 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_QUAT: in GetAnimBlendOpByType()
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Dgfx_SkeletalModel.cpp133 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
136 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
141 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
Dgfx_Light.cpp56 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
61 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
Dgfx_Model.cpp241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
248 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
Dgfx_Camera.cpp94 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()
99 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimGroup.h654 class ResAnimGroup : public ut::ResCommon<ResAnimGroupData>
657 enum { TYPE_INFO = NW_ANIM_RES_TYPE_INFO(ResAnimGroup) };
690 NW_RES_CTOR( ResAnimGroup )
703 class ResGraphicsAnimGroup : public ResAnimGroup
726 NW_RES_CTOR_INHERIT( ResGraphicsAnimGroup, ResAnimGroup )
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h337 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
340 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()
345 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
Dgfx_AnimObject.h121 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() function
188 anim::ResAnimGroup m_ResAnimGroup;
199 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
328 anim::ResAnimGroup resAnimGroup,
342 …tMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, b…
350 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
Dgfx_Model.h718 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
725 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSceneObject.h161 …NW_RES_FIELD_CLASS_DIC_DECL( nw::anim::ResAnimGroup, AnimGroups, nw::ut::ResDicPatricia ) // GetAn… in NW_RES_CTOR_INHERIT()