Searched refs:ResAmbientLightData (Results 1 – 4 of 4) sorted by relevance
102 /* static*/ ResAmbientLightData*107 ResAmbientLightData* resAmbientLight = in CreateResAmbientLight()108 AllocateAndFillN<ResAmbientLightData>(allocator, sizeof(ResAmbientLightData), 0); in CreateResAmbientLight()143 AmbientLight::DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLigh… in DestroyResAmbientLight()162 void* buffer = allocator->Alloc(sizeof(ResAmbientLightData)); in CreateOriginalValue()166 … ResAmbientLightData* originalValue = new(buffer) ResAmbientLightData(GetResAmbientLight().ref()); in CreateOriginalValue()
156 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
148 struct ResAmbientLightDataDestroyer : public std::unary_function<ResAmbientLightData*, void>161 typedef ut::MovePtr<ResAmbientLightData, ResAmbientLightDataDestroyer> ResPtr;210 …static ResAmbientLightData* CreateResAmbientLight(os::IAllocator* allocator, const char* name =…218 …static void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight…
76 struct ResAmbientLightData : public ResLightData struct