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Searched refs:ReadSequenceSoundInfo (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchiveFileReader.h107 bool ReadSequenceSoundInfo(
Dsnd_SoundArchive.h860 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const;
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchive.cpp149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() function in nw::snd::SoundArchive
151 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo()
Dsnd_SoundDataManager.cpp274 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound()
999 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( itemId, &info ) ) in IsSequenceSoundDataLoaded()
Dsnd_HioSoundArchive.cpp209 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp362 bool SoundArchiveFileReader::ReadSequenceSoundInfo( in ReadSequenceSoundInfo() function in nw::snd::internal::SoundArchiveFileReader
Dsnd_RomSoundArchive.cpp322 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
Dsnd_SoundArchivePlayer.cpp957 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()