Searched refs:RENDER_DEPTH_FORMAT_24_STENCIL8 (Results 1 – 3 of 3) sorted by relevance
57 RENDER_DEPTH_FORMAT_24_STENCIL8 = GL_DEPTH24_STENCIL8_EXT, enumerator121 depthFormat(RENDER_DEPTH_FORMAT_24_STENCIL8), in Description()
69 if (m_Description.depthFormat == RENDER_DEPTH_FORMAT_24_STENCIL8) in OnScreenBuffer()
38 u32 GraphicsDevice::s_DepthFormat = RENDER_DEPTH_FORMAT_24_STENCIL8;