Searched refs:REG_UNIFORM_FLOAT_INDEX (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 669 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform4fv() enumerator 670 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform4fv() 684 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform4fv() 701 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform4fv() 809 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform3fv() enumerator 810 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform3fv() 825 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform3fv() 842 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform3fv() 918 REG_UNIFORM_FLOAT_INDEX = RegFloatIndex, in NWSetUniform2fv() enumerator 919 REG_UNIFORM_FLOAT_BASE = REG_UNIFORM_FLOAT_INDEX + 1, in NWSetUniform2fv() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 286 REG_UNIFORM_FLOAT_INDEX = 0x2c0, in RenderParticleShape() enumerator 297 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape() 308 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape()
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