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Searched refs:REG_ELEMENTS_MODE_3 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp917 REG_ELEMENTS_MODE_3 = 0x25e, // [31:16]にはバイトイネーブルでアクセスしてはいけない。 in RenderPrimitive() enumerator
988 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x2); in RenderPrimitive()
990 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x4); in RenderPrimitive()
1002 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x8); in RenderPrimitive()
1004 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x8); in RenderPrimitive()
Dgfx_ParticleShape.cpp260 REG_ELEMENTS_MODE_3 = 0x25e, // [31:16]にはバイトイネーブルでアクセスしてはいけない。 in CreatePrimitiveCommandCache() enumerator
297 …const u32 HEADER_ELEMENTS_MODE_3 = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, fal… in CreatePrimitiveCommandCache()