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Searched refs:PushBack (Results 1 – 25 of 32) sorted by relevance

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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_HardwareChannelManager.cpp58 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize()
166 m_ActiveList.PushBack( ptr ); in Alloc()
186 m_FreeList.PushBack( pChannel ); in Free()
195 m_FreeReservedList.PushBack( pChannel ); in ReserveForFree()
Dsnd_SoundPlayer.cpp294 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()
302 m_PriorityList.PushBack( &front ); in detail_SortPriorityList()
333 m_SoundList.PushBack( pSound ); in detail_AppendSound()
437 m_PlayerHeapList.PushBack( pHeap ); in detail_AppendPlayerHeap()
504 m_PlayerHeapList.PushBack( pHeap ); in detail_FreePlayerHeap()
Dsnd_DisposeCallbackManager.cpp69 m_CallbackList.PushBack( callback ); in RegisterDisposeCallback()
Dsnd_VoiceManager.cpp62 m_FreeVoiceList.PushBack( new( ptr )Voice() ); in Initialize()
192 m_FreeVoiceList.PushBack( voice ); in RemoveVoiceList()
Dsnd_ChannelManager.cpp80 m_ChannelList.PushBack( channel ); in Alloc()
Dsnd_ExternalSoundPlayer.cpp146 m_SoundList.PushBack( sound ); in AppendSound()
Dsnd_SoundThread.cpp401 m_SoundFrameCallbackList.PushBack( callback ); in RegisterSoundFrameCallback()
412 m_PlayerCallbackList.PushBack( callback ); in RegisterPlayerCallback()
Dsnd_TaskManager.cpp84 m_TaskList[ priority ].PushBack( task ); in AppendTask()
Dsnd_HardwareManager.cpp189 GetEffectList( bus ).PushBack( pFx ); in AppendEffect()
Dsnd_FrameHeap.cpp351 m_SectionList.PushBack( section ); in NewSection()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h79 m_FreeList.PushBack( sound ); in Create()
185 m_FreeList.PushBack( sound ); in Free()
230 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()
238 m_PriorityList.PushBack( &front ); in SortPriorityList()
Dsnd_FrameHeap.h69 void AppendBlock( Block* block ) { m_BlockList.PushBack( block ); } in AppendBlock()
Dsnd_Sound3DManager.h253 void AddListener( Sound3DListener* listener ) { m_ListenerList.PushBack( listener ); } in AddListener()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp153 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
177 m_ResEmitters.PushBack(*emitterResource); in Register()
195 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
203 m_ResEmitters.PushBack(*emitterResource); in Register()
229 sceneNodeArray.PushBack(node); in Allocate()
243 sceneNodeArray.PushBack(node); in Allocate()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Group.cpp78 m_PaneLinkList.PushBack(pPaneLink); in AppendPane()
101 m_GroupList.PushBack(pGroup); in AppendGroup()
Dlyt_ArcResourceAccessor.cpp367 m_ArcList.PushBack(pLink); in Attach()
Dlyt_Layout.cpp312 this->GetAnimTransformList().PushBack(pAnimTrans); in CreateAnimTransform()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp300 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
313 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
370 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
383 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
402 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h330 m_ModelInstances.PushBack(model); in RegisterParticleModel()
338 m_EmitterInstances.PushBack(emitter); in RegisterParticleEmitter()
507 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
526 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h825 m_AnimGroups.PushBack(NULL); in Initialize()
830 m_AnimObjects.PushBack(NULL); in Initialize()
1625 m_AnimObjects.PushBack(animObj); in AddAnimObject()
1973 m_Weights.PushBack(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()
1988 m_NormalizedWeights.PushBack(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()
2196 m_Weights.PushBack(1.0f); in Initialize()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp249 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
263 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi290 m_CallbackList.PushBack( node );
/NW4C-1.2.23/include/nw/ut/
Dut_LinkList.h874 void PushBack(pointer p) { this->push_back(p); } //!< @details :private in PushBack() function
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp414 s_AnimObjects.PushBack( in BuildAnimations()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp593 s_AnimObjects.PushBack( in BuildAnimations()

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